|Testing the skybox UV mapping|
I actually had to make the cube by hand, and manually set the UV points. I'm kind of glad I only had 36 vertexes to deal with. I'm also dealing with some pretty primitive 3D so I don't have to worry about surface normals pointing in the wrong direction. (They all are, which is why the numbers are backwards). This also means my skybox is also inside out , but as it's stars, it't not really a problem.
It Feels good to be back in the programming seat again. I'm going to need to fix this 3rd shift sleeping schedule soon.
|Making sure the textures align.|