ROE has kind of an esoteric interface. It's one of the things I find charming about the game. However you shouldn't have to read a 220 page manual to learn how to play content anymore. Current gamers, for all of their nostalgia, reminisce about when games came with booklets. I can relate. However, here's a little tidbit. Right now I'm learning how to play breach so I can get the IGS linking done properly. That game is not very intuitive at all! It's 126 page manual, (Which also doubles as it's copy protection), is a bit heavy interspaced with stories and lore. However, you have to get to the end to find the quick-start tutorial and the key bindings. Another thing is RTSs have grown a little and there are conventions nowadays that didn't exist in 1991.
Giving the manual a facelift. |
So I'm updating the DOC files, that seem a bit out of date. I'm filling in the gaps from a scanned PDF of the original manual. It's looking good, and while I go through it, I'll be getting together a tutorial syllabus and implementing what I think is important. Most likely there will be a run though of the Shakedown Cruise. This may require me to do a little datafile shenanigans as it will require me to make a commander and start a game that won't mess up the player's settings.
I'm also mapping what the actual command line arguments are for the game. I know most of them, but it's best get get them all written down somewhere.
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