So, now I'm in the game, How does it run?
I'm going to go to bed now, Later on this afternoon when I get up, I'm going to break up the game loader into different parts to better separate the data sections. The game already does this with solar system entities. With it all broken up I can then optimize and map each section properly. I would like to identify what I'm skipping over. I'm almost sure what they are so I'm not missing anything scary.
When the load map is complete, it will be easy to map that to the save function. I do have a tiny degree of leeway as, as I said above, I don't have to save pointers. I'll probably stuff in some data as a place holder so I can see it's nothing. ...maybe "DEC0DE" in hex. I feel so much better being productive again. I'm about 80% done with the filesystem purge now.
|Fleets are loading! Timer's busted though.|