|Matching loading/saving of each member|
|Loading the first mission. HD Stars!|
Once I get things stable I will be making that enemy builder for the artist. I'm still eyeballing the new TTF system font too. Some of the lag is coming from rendering text. I want to move off of the legacy color stuff but I would like to have a stable platform first before I rip out another core Nermal function.
|Shields up, and target acquired.|
There is a lot of commented out and #ifdef'd debug code for comms, looks like it was a pain to implement when it was being developed. I've left the debug flags in the game, but been too scared to turn them on I'll chase down the null pointers first and if people still refuse to chat with each other I may have to get that old cranky code working too.