I had to battle with alpha channels today. The program put up a fight, but I was able to get the transparent parts to cooperate. It's not done, as the game will try and overwrite aa transparent object with another one and blend them together. I still have to do pigmentation, but now that the alpha channel is working that should be the last big hurdle for the builders.
I was fighting with the alpha channel all day because my method of clearing buffers with a transparent background dropped my framerate to the point where it was taking three minutes
to render a screen with an alpha channel in it. It was resolved, but It's still cosmetically.... iffy so I have more work ahead of me while I fix up the pigmentation portion.
Today was a slog. Bugs suck.
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