|It's cold up here...|
Bright and early I was back into the code. Now that I have a good idea of what is what. I'm not as terrified to move things around and change up the program outside of Nermal. I have a few major goals this time around. The first I want to reduce the number of dependencies. First I'm abstracting the filesystem through Allegro and making it as generic as possible. The back-end, which currently points to my hard drive can be swapped out for any other kind of file system. This will make porting the game to Android/iOS a lot easier as the filesystems in those environments are abstracted and sandboxed anyway. In the meantime Not only do I find myself able to get rid of old DOS/Windows functions, but some POSIX ones as well.
The audio functions are proving to be a bit more complicated than I thought. I also had to re-render the opening theme to Ogg Vorbis. Looks like mp3 support was not implemented due to patents. It's only very recently that those have expired. Doesn't really matter, they all sound the same.
I'm hoping tomorrow I'll have the opening done in 1280x800 with audio as a proof of concept. That should motivate me to start updating all the graphical assets and fix the 1Ch thread once an for all.
(I made an edit to this blog after the fact. My secure code looked awful!)